D3DQuakeX v1.1
===================
This is a port of GLQuake to XBox using FakeGL as the XBox has no support for OpenGL. 

Version history:
===================
v1.0
- Initial release.

v1.1
- New SDL sound driver.
- Background music working using new sound driver.
- XBox controller buttons black and white can now be bound.

Known bugs:
===================
- Sometimes auto fire randomly turns on.

- No support for SD/composite HD only. This will be fixed next release.

- Stock 64mb XBox will run out of memory after a few levels due to a bug in the game code where
it will just keep uploading textures to FakeGL without releasing them. A fix for this is 
currently been worked on, and it will not be an issue on a 128mb XBox as they can fit all
the textures into memory.

- Pressing up in the options menu from the first item will highlight an invisible menu item
 underneath the last menu item.

- Look inversion option does not work.

- Music volume and music on/off options not working.

Tips:
===================
-If you don't want the background music to play delete or rename the 
music folder in the root. 
Menu options for music volume and turn music on/off will be implemented in future.


Special thanks to:
===================
-Freakdave
-Lantus
-FakeGL author(http://dxquake.sourceforge.net)
-id Software
